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M. Gail Hickey, ed. Reflecting on Service‐Learning in Higher Education. Lanham, MD: Lexington Books/Rowman & Littlefield, 2016. 230 pages. $80.0 cloth; 79.77 eBook.This book examines forms of pedagogy such as service‐learning, experiential learning, and problem‐based learning in order to determine how students make connections between and among abstract academic concepts and real‐life issues. This edited collection is divided into three sections—“Reflecting on Community Partnerships,” “Reflecting on Classroom Practice,” and “Reflecting on Diversity”—so as to represent interdisciplinary…

Type: Resource

iCivics is featured in a new book exploring how video games are pioneering social change around the world.POWER PLAY: How Video Games Can Save the World by Asi Burak and Laura Parker devotes a chapter to iCivics’ origin story to illustrate how video games can be a force for good in society. The chapter narrated how Justice Sandra Day O’Connor was inspired to turn educational video games into the nation’s largest civic engagement project, which is now used by over 5 million students every year. Justice O’Connor said of the book, “This fascinating book shows how much games have to teach not…

Type: Resource

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